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AmigActive 10
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aeroboto.c
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C/C++ Source or Header
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2000-04-23
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11KB
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328 lines
/****************************************************************************
Formation Z / Aeroboto
Driver by Carlos A. Lozano
****************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
extern unsigned char *aeroboto_videoram;
extern unsigned char *aeroboto_fgscroll,*aeroboto_bgscroll;
extern int aeroboto_charbank;
void aeroboto_gfxctrl_w(int ofset,int data);
void aeroboto_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
static int player;
static READ_HANDLER( aeroboto_in0_r )
{
return readinputport(player);
}
static READ_HANDLER( aeroboto_201_r )
{
/* if you keep a button pressed during boot, the game will expect this */
/* serie of values to be returned from 3004, and display "PASS 201" if it is */
int res[4] = { 0xff,0x9f,0x1b,0x03};
static int count;
logerror("PC %04x: read 3004\n",cpu_get_pc());
return res[(count++)&3];
}
static WRITE_HANDLER( aeroboto_3000_w )
{
/* bit 0 selects player1/player2 controls */
player = data & 1;
/* not sure about this, could be bit 2 */
aeroboto_charbank = (data & 0x02) >> 1;
/* there's probably a flip screen here as well */
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x07ff, MRA_RAM },
{ 0x0800, 0x08ff, MRA_RAM }, /* ? copied to 2000 */
{ 0x1000, 0x17ff, MRA_RAM },
{ 0x1800, 0x183f, MRA_RAM },
{ 0x2800, 0x28ff, MRA_RAM },
{ 0x3000, 0x3000, aeroboto_in0_r },
{ 0x3001, 0x3001, input_port_2_r },
{ 0x3002, 0x3002, input_port_3_r },
{ 0x3004, 0x3004, aeroboto_201_r },
{ 0x3800, 0x3800, watchdog_reset_r }, /* or IRQ acknowledge */
{ 0x4000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x07ff, MWA_RAM },
{ 0x0800, 0x08ff, MWA_RAM }, /* ? initialized on startup */
{ 0x0900, 0x09ff, MWA_RAM }, /* ? initialized on startup (same as 0800) */
{ 0x1000, 0x13ff, MWA_RAM, &aeroboto_videoram },
{ 0x1400, 0x17ff, videoram_w, &videoram, &videoram_size },
{ 0x1800, 0x181f, MWA_RAM, &aeroboto_fgscroll },
{ 0x1820, 0x183f, MWA_RAM, &aeroboto_bgscroll },
{ 0x2000, 0x20ff, MWA_RAM }, /* scroll? maybe stars? copied from 0800 */
{ 0x2800, 0x28ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0x3000, 0x3000, aeroboto_3000_w },
{ 0x3001, 0x3001, soundlatch_w }, /* ? */
{ 0x3002, 0x3002, soundlatch2_w }, /* ? */
{ 0x4000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
static struct MemoryReadAddress readmem_sound[] =
{
{ 0x0000, 0x0fff, MRA_RAM },
{ 0x9002, 0x9002, AY8910_read_port_0_r },
{ 0xa002, 0xa002, AY8910_read_port_1_r },
{ 0xf000, 0xffff, MRA_ROM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem_sound[] =
{
{ 0x0000, 0x0fff, MWA_RAM },
{ 0x9000, 0x9000, AY8910_control_port_0_w },
{ 0x9001, 0x9001, AY8910_write_port_0_w },
{ 0xa000, 0xa000, AY8910_control_port_1_w },
{ 0xa001, 0xa001, AY8910_write_port_1_w },
{ 0xf000, 0xffff, MWA_ROM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( formatz )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_COCKTAIL )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_BITX( 0, 0x03, IPT_DIPSWITCH_SETTING | IPF_CHEAT, "Infinite", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x0c, "30000" )
PORT_DIPSETTING( 0x08, "40000" )
PORT_DIPSETTING( 0x04, "70000" )
PORT_DIPSETTING( 0x00, "100000" )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
/* the coin input must stay low for exactly 2 frames to be consistently recognized. */
PORT_BIT_IMPULSE( 0x80, IP_ACTIVE_LOW, IPT_COIN1, 2 )
PORT_START
PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x07, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x18, 0x00, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x00, "Easy" )
PORT_DIPSETTING( 0x08, "Medium" )
PORT_DIPSETTING( 0x10, "Hard" )
PORT_DIPSETTING( 0x18, "Hardest" )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
/* the manual lists the flip screen in the previous bank (replacing Coin A) */
PORT_DIPNAME( 0x80, 0x00, "Flip Screen?" )
PORT_DIPSETTING( 0x00, "Off?" )
PORT_DIPSETTING( 0x80, "On?" )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 chars */
512, /* 512 characters */
2, /* 2 bits per pixel */
{ 4, 0 },
{ 0, 1, 2, 3, 512*8*8+0, 512*8*8+1, 512*8*8+2, 512*8*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
8,16, /* 8*16 sprites */
256, /* 128 sprites */
3, /* 3 bits per pixel */
{ 2*256*16*8, 256*16*8, 0 }, /* the bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
16*8 /* every sprite takes 16 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 64 }, /* chars */
{ REGION_GFX2, 0, &charlayout, 0, 64 }, /* sky */
{ REGION_GFX3, 0, &spritelayout, 0, 32 },
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
2, /* 2 chips */
1500000, /* 1.5 MHz ? (hand tuned) */
{ 25, 25 },
{ soundlatch_r, 0 }, /* ? */
{ soundlatch2_r, 0 }, /* ? */
{ 0, 0 },
{ 0, 0 }
};
static struct MachineDriver machine_driver_formatz =
{
/* basic machine hardware */
{
{
CPU_M6809,
1250000, /* 1.25 Mhz ? */
readmem,writemem,0,0,
interrupt,1
},
{
CPU_M6809 | CPU_AUDIO_CPU,
1250000, /* 1.25 Mhz ? */
readmem_sound,writemem_sound,0,0,
interrupt,1
}
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION,
1, /* 1 CPU slice per frame - interleaving is forced when a sound command is written */
0, /* init machine */
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
256,256,
0,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
aeroboto_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( formatz )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for main CPU */
ROM_LOAD( "format_z.8", 0x4000, 0x4000, 0x81a2416c )
ROM_LOAD( "format_z.7", 0x8000, 0x4000, 0x986e6052 )
ROM_LOAD( "format_z.6", 0xc000, 0x4000, 0xbaa0d745 )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound CPU */
ROM_LOAD( "format_z.9", 0xf000, 0x1000, 0x6b9215ad )
ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "format_z.5", 0x0000, 0x2000, 0xba50be57 ) /* characters */
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "format_z.4", 0x0000, 0x2000, 0x910375a0 ) /* characters */
ROM_REGION( 0x3000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "format_z.1", 0x0000, 0x1000, 0x5739afd2 ) /* sprites */
ROM_LOAD( "format_z.2", 0x1000, 0x1000, 0x3a821391 ) /* sprites */
ROM_LOAD( "format_z.3", 0x2000, 0x1000, 0x7d1aec79 ) /* sprites */
ROM_REGION( 0x0300, REGION_PROMS )
ROM_LOAD( "10a", 0x0000, 0x0100, 0x00000000 )
ROM_LOAD( "10b", 0x0100, 0x0100, 0x00000000 )
ROM_LOAD( "10c", 0x0200, 0x0100, 0x00000000 )
ROM_END
ROM_START( aeroboto )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 64k for main CPU */
ROM_LOAD( "aeroboto.8", 0x4000, 0x4000, 0x4d3fc049 )
ROM_LOAD( "aeroboto.7", 0x8000, 0x4000, 0x522f51c1 )
ROM_LOAD( "aeroboto.6", 0xc000, 0x4000, 0x1a295ffb )
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for sound CPU */
ROM_LOAD( "format_z.9", 0xf000, 0x1000, 0x6b9215ad )
ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "aeroboto.5", 0x0000, 0x2000, 0x32fc00f9 ) /* characters */
ROM_REGION( 0x2000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "format_z.4", 0x0000, 0x2000, 0x910375a0 ) /* characters */
ROM_REGION( 0x3000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "aeroboto.1", 0x0000, 0x1000, 0x7820eeaf ) /* sprites */
ROM_LOAD( "aeroboto.2", 0x1000, 0x1000, 0xc7f81a3c ) /* sprites */
ROM_LOAD( "aeroboto.3", 0x2000, 0x1000, 0x5203ad04 ) /* sprites */
ROM_REGION( 0x0300, REGION_PROMS )
ROM_LOAD( "10a", 0x0000, 0x0100, 0x00000000 )
ROM_LOAD( "10b", 0x0100, 0x0100, 0x00000000 )
ROM_LOAD( "10c", 0x0200, 0x0100, 0x00000000 )
ROM_END
GAMEX( 1984, formatz, 0, formatz, formatz, 0, ROT0, "Jaleco", "Formation Z", GAME_NOT_WORKING | GAME_NO_COCKTAIL )
GAMEX( 1984, aeroboto, formatz, formatz, formatz, 0, ROT0, "[Jaleco] (Williams license)", "Aeroboto", GAME_NOT_WORKING | GAME_NO_COCKTAIL )